As we know, you don't have to be necroid species to take necroid origins and civics. This made me think 'which species fill the bill for death-related abomination'. Answer? Quite a few.
“Grand strategy” is a genre of games where players control a nation/government/empire over hundreds of in-game years and influence its success (or failure) through military, economic, political, and diplomatic means. Stellaris is a grand strategy game set in a massive space sandbox.
The L-Cluster itself provides an entertaining mid-game challenge provided you work for it (and depending on which event triggers), but otherwise this is a fairly low-frills pack.
We'll put species in 3 categories: Possibly, most likely, certainly.
I used wiki to know how to exactly call each species, in case you have doubts refer to it: https://stellaris.paradoxwikis.com/Species
Possibly necroid:
Humanoid species pack portrait 10 and Humanoid species 3 – these species fit vampire bill rather nicely, pale skin weird eye color, in general unsettling color scheme. Wouldn't be surprised if they drank blood from time to time and didn't need to breathe.
Avian Normal 8 – this species is walking definition of darkness. Gray, almost colorless feathers, small lifeless eyes, unsettling amount of red on the face. Its visage is created to threat at the first sight due to associating with death.
Dynamic Political Events (2.0) This mod is designed to make the game feel more alive. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution.
Most likely necroid:
Avian Massive 17 – this species just looks dead. Quiver: the programmers notebook 3 0. Lack of body coverage, lack of fat tissue, chest bones almost sticking from the skin, rudimentary feathers on wings. It seriously lack really early stages of death and decay.
Plantoid Massive 12 – most unsettling thing planetoids packs has brought us. A weird mix of maple, salad, paleness and (presumably) death that will haunt you in your nightmares.
Certainly necroid:
Mammal Normal 8 – this thing has been ungodly abomination since day 1. It looks like a freaking space ghoul that will bite your face off if given chance.
Molluscoid Slender 2 – one of the most unsettling portraits in the base game. At first glance it's a regular molluscoid, until you realize there is a mind-controlling worm sticking out its head. This portrait asks you politely to become a necrophage.
Fungoid Slender 4 and Fungoid Massive 16 – if molluscoid above was asking you nicely to become necrophage, these 2 are basically pointing gun at your hand and shouting at you to be made into necrophages. Cornerstone 3 0 2 – feature rich subversion client. Clearly non-fungal creatures taken over by sentient corruption.
Source: reddit.com
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Paradox Interactive are known for crafting some of the best grand strategy/4X games on PC to date. From the battlefields of Hearts of Iron and the courts of Crusader Kings, to the far flung future of Stellaris, these giants have thrived on PC but how do they fare on console? Well, as is fitting for the forward looking sci-fi sibling, Stellaris has bravely stepped into the console market.
Stellaris on PC is the control panel of a galactic empire. Tasking you with managing science ships, naval fleets, colonies, spaceports, trade routes, diplomacy, and research through a mostly painless UI. With so much content to keep track of, mouse and keyboard is surely the only way to go. Right? Well, as it turns out, Stellaris - Console Edition actually functions pretty damn well.
The real-time 4X sits somewhere in-between the nitty-gritty of Civilisation and the quick response of Halo Wars. As battles are mostly about preparation and stationing rather than fine control, Stellaris has less hurdles than the typical strategy game in approaching consoles. More buttons can be given over to UI and the pause/play nature of the game allows for a more relaxed pace without foraying into the territory of “I wish I had a mouse and keyboard” like other strategy titles have on console.
In fact, various little tweaks and concessions for the controller make certain parts of Stellaris - Console Edition arguably more enjoyable than its PC counterpart. Navigating the solar and galaxy map is handled through the right analogue stick with zooming between done with R3 (which is much easier than clicking the galaxy map button). And having the Outliner, Resources, Notifications, and Sidebar mapped to the D-Pad allows for relatively painless menu navigation and is probably one of the best 4X console UIs I’ve come across so far. Even finding and tracking ships, grouping fleets, and all the minutiae are made easy in a way I wasn’t expecting.
Time manipulation (pausing and changing speeds) is both easy and a little frustrating. To pause you press triangle or Y but to speed up/slow down you hold the button in, letting go at the speed you want. It’s a small thing but I found it a bit clunky at times and would often forget to pause/unpause. (Which, to be fair, I’ve done plenty on the PC version as well-ED)
If you’re new to Stellaris or even if you’re just making the jump to console then heed my warning as I cannot stress enough how important the tutorial is. When given the option, put the tutorial to Full and go through it slowly. Stellaris tries to give you as much freedom as it can which means you can find yourself opening menus that have no context for you. Close the tutorial window when that happens but make sure not to say “don’t show this again” until you’re absolutely certain you know what you’re doing. I made that mistake with the PC version and didn’t learn about districts for 7 hours and districts are how you get money/food/minerals and housing…
Beyond these little issues, the only real wrench in the gears for the console edition is that 4X games are, by nature, text heavy affairs. Even with an inflated UI, reading that much text from across a room brings on a headache pretty quickly and I’m not certain that they can fix that without cutting content or reshaping the UI completely. Thankfully I have a blow-up couch and was able to just shift myself up to the screen but if that’s not an option, you might want to invest in some reading binoculars and ibuprofen.
If you’re coming from the PC version, you’ll have noticed that Stellaris: Console Edition uses the 1.7 build for the game. Depending on your point of your this is either a giant relief or a massive step backwards, but it’s important to note that the dev team do intend for this edition to ‘catch up’ to the PC version, especially with the DLCs.
If you’ve never played this game before, it’s important you realise what this means. When Stellaris deployed its 2.0 version (which coincided with the Apocalypse DLC), the way combat and expansion worked in the game completely change. Similarly, when the PC version hit Version 2.2 (with the MegaCrops DLC), the economic and planet management systems completely changed as well. That’s two fundamental shifts in how the game plays in not even as many years, so as you learn the game and start getting used to the system, know that you’ll have to do it all over again when these development milestones are deployed to the console.
However, since the first confirmed DLCs are the: Plantoids Species Pack, Leviathans Story Pack and the Utopia Expansion in that order, you won’t have to worry about any big changes in the short-term.
Stellaris Pc Game
I’ll admit that I was sceptical at first when I saw Stellaris coming to consoles. I haven’t had much love for console strategy games beyond Army Men RTS and that was mostly nostalgia but Paradox have surprised me. As I said above, there are even aspects of the Console Edition that I’d like to see on PC. And while Stellaris - Console Edition might not possess the full potential of its PC sibling (gotta have them mods), it has at least opened me up to the possibilities. And hey, if the ol’ battlestation ever goes down, then I’ll be grateful to have such a meaty offering available to me on my couch.
Some Tips:
The only way to get achievements/trophies is by playing on Ironman mode. This means you cannot go back to an older save.
For your first (maybe even second and third) playthrough, turn Tutorial Mode to Full and it will give you missions, tips, and rundowns of how the game works.
Make use of the Queue function for science ships as manually choosing systems to survey can be tedious.
Selecting a system from the Galaxy map will allow you to set a builder to build all the necessary mining or research stations rather than selecting by hand.
We’re back to using Minerals for ships so make sure to pick them up wherever you can.
Don’t click “don’t show me this again” on tutorial windows until you’re sure you know what you’re doing.
If you didn’t heed my warning, the Stellaris Wiki is your only hope.
Have you tried the Console Edition of Stellaris? Have any thoughts or tips you want to share? Let us know in the comments! Stellaris: Console Edition is available on Xbox One & Playstation 4.
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